Cloud Whitepaper: Bring Your Own Mobile Devices To School HP BYOD in Education Students and faculty are free to use personal mobile devices to access school resources while IT maintains control. Who should read this paper? School administrators, IT directors, security managers, and network managers should read this white paper to learn how HP Networking solutions simplify security and network access control to help schools make the most of bring your own device (BYOD) initiatives. In today’s educational environments, more and more students, guests, and faculty are bringing in their own Wi-Fi devices into the school’s network. This presents a
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The NVIDIA Game Changer: Cloud-Hosted GPUs And Gaming-As-A-Service NVIDIA is all buckled up to redefine the dynamics of gaming. The company has spilled the beans over three novel cloud technologies aimed at accelerating the available remote computational power by endorsing the number-crunching potential of its very own (and redesigned) graphical processing units. At the heart of each of the three technologies lies the latest Kepler GPU architecture, custom-tailored for utility in volumetric datacenters. Through virtualization software, a number of users achieve access through the cutting-edge computational capability of the GPUs. Jen-Hsun Huang, NVIDIA’s president and CEO, firmly believes that the
Source Computerworld – After a thorough pummeling by the music industry, peer-to-peer (P2P) file-sharing software vendor LimeWire Inc. will launch a subscription-based music service for consumers. The service is scheduled to go live later this year and will allow users to download and stream music to laptops, smart phones and other mobile devices for a monthly fee. Spokeswoman Tiffany Guamaccia said that what the company is launching is not just a legal version of LimeWire, as some have speculated, but a completely new service that it has been working hard on for some time now. “Essentially, the new music service






