Cloud Syncing: a Big Ado about Functionality in Google Play Game’s New Release According to leaks on the Big Spider, the world of gaming is getting a new face that may perhaps eclipse existing applications like the iOS Gaming Center if Google Play Games comes mid-May, with a cloud-synchronization feature, among a ton more stats. Allegedly, the company is on course to prove that it is ‘much ado about everything’ rather than the Shakespearian negation of ‘much ado about nothing,’ when it syncs the with its cannon of existing services. Google+, its web-based mail, and Android OS are all part
Disney joins 50 game publishers who have provided games for the OnLive platform, with many more coming. OnLive is the pioneer of on-demand, instant-play video game services, delivering real-time interactive experiences and rich media through the Internet. With groundbreaking video compression technology, OnLive harnesses cloud computing to provide the power and intelligence needed to instantly deliver the latest, premium game titles to any HDTV via the OnLive Game System or nearly any PC and Mac via a small browser download. The OnLive Viewer app is available for the iPad and full gameplay is coming to both iPad and Android tablets.
Cloud Gaming is going to be one of the more interesting areas of cloud computing to watch over the next few years. There is a lot at stake and companies are simply trying to figure how to position themselves. There is no doubt cloud computing will be hugely beneficial to the public gaming industry. We have 3 such cloud gaming companies that have entered into this arena. Let the gaming begin! OnLive OnLive seems to be generating the most interest of the 3. They have a good number of backers and appear to be in a very good position to