A Basic Look At Gaming As A Service The developments that have come together to create a modern world has come from some surprising places. We cannot imagine a world where we could not go on line and reserve airline tickets, make dinner arrangements, or even buy a book from Amazon. Did you realize that the technology and protocols that make e-commerce possible were first developed by and for the on-line pornography business? It is easy to understand that some of the earliest interfaces between computers and the non-technical general public was through video games. In 1952, A.S. Douglas did
gaming service
Sony Wins Cloud Gaming Boost From Gaikai On July 2, Sony Computer Entertainment (of PlayStation fame) made a delicious tech-forward coup sure to find its virtual entertainment rivals Samsung and LG salivating with envy: the acquisition of Gaikai, the foremost cloud gaming company worldwide. Gaikai literally translates as “an open ocean” in Japanese. That definition conjures images of vast expanses inviting curious exploration — the same vibrant point of view that spearheaded the cloud computing movement, and that is spurring rapid concomitant change in the video game community via the cloud as well. Sony Computer Entertainment, or SCE, financed this
Cloud Computing Gaming Service OnLive Announces Wi-Fi Beta PALO ALTO, CA–(Marketwire) – OnLive, Inc., the pioneer of on-demand, instant-play video games, today announced a host of major Labor Day updates to its Game Service that include a video game sale and the introduction of significant new features, including a service-wide Wi-Fi Beta rollout, along with an extension of the AT&T Founding Members Program through the remainder of the year. Over Labor Day weekend, OnLive is offering a discount of 50% on all video games available on its cloud gaming service. In addition, OnLive is extending its Founding Members Program, presented






