Cloud Syncing: a Big Ado about Functionality in Google Play Game’s New Release According to leaks on the Big Spider, the world of gaming is getting a new face that may perhaps eclipse existing applications like the iOS Gaming Center if Google Play Games comes mid-May, with a cloud-synchronization feature, among a ton more stats. Allegedly, the company is on course to prove that it is ‘much ado about everything’ rather than the Shakespearian negation of ‘much ado about nothing,’ when it syncs the with its cannon of existing services. Google+, its web-based mail, and Android OS are all part
gaming platform
The Cloud Preview: NVIDIA Flaunts Upcoming Cloud-Based Game Demo It’s been a few weeks since NVIDIA announced their powerful line-up of cloud-hosted GPUs in the context of the shift towards Gaming-As-A-Service paradigm. The core gaming version of the Kepler architecture, the NVIDIA GeForce GRID, is bound to do away with the requirement for conventional consoles in the gaming field. The innovative cloud service hinted at a streamlined gaming experience from smartphones, TVs, tablets and personal computers alike. Critics, however, expressed serious concerns over latency and device power consumption associated with this particular type of cloud-based computational model when deployed for
Cloud Apps of the Week Major cloud gaming platform OnLive is stretching out of its interactive video background and into competitive pool of applications designed for the iPad. Its freshly released app, entitled OnLive Desktop, will enable users to use their laptops’ system of Windows 7 directly on their tablet screen. In short, the entire suite of Microsoft Office programs, including Word, PowerPoint, and Media Player, can be accessed via OnLive’s app through the iPad. Those who download the app, free of purchase on iTunes app store as of last Thursday, are privy to an inviting 2GB of free storage






