A Basic Look At Gaming As A Service The developments that have come together to create a modern world has come from some surprising places. We cannot imagine a world where we could not go on line and reserve airline tickets, make dinner arrangements, or even buy a book from Amazon. Did you realize that the technology and protocols that make e-commerce possible were first developed by and for the on-line pornography business? It is easy to understand that some of the earliest interfaces between computers and the non-technical general public was through video games. In 1952, A.S. Douglas did
Gaming as a Service
The Multiplier Effects of Cloud Computing “Dairy has the greatest multiplier effect for economic benefit to a community. Studies show dairy is well suited to our agriculture community and our geographic location.” – John Hartford (1937-2001), American folk and country musician. In macroeconomics, the “multiplier effect” is defined as follows: “A measure of the change in a country’s money supply that occurs as the result of banks’ ability to lend. The multiplier effect is dependent on banks’ required reserves, or the amount of money in deposits they are legally required to keep in-house. If a bank has a low reserve
Gaming on the Cloud “Gaming is no child’s play; it’s big business!” Quick, what’s the first thing that comes to mind when you visualize gaming? If you are thinking “unsocial teenager whose only exercise is moving his fingers on the computer keyboard”, you are wrong. While unsocial teenagers do comprise a big chunk of the gaming market, the appeal of video/computer games transcends demographics. Gaming’s universal appeal is why it racks up the big numbers. Since the last two years, gaming has been bringing in more revenue than Hollywood. Individual titles have outperformed the biggest blockbusters, and the trend is






