Gaming

The Lighter Side Of The Cloud – Gaming

The Lighter Side Of The Cloud – Gaming Enjoy more of Davids work on our Cloud Humor Page

Much awaited cloud launch in the UK for 2011: Cloud gaming

Much awaited cloud launch in the UK for 2011: Cloud gaming By CloudTweaks Tuesday, December 21st, 2010 -  2011 will be a much awaited year for all the gamers. The concept of cloud gaming came into practicality only recently when companies like OnLive launched a cloud gaming platform in the US, this summer. With most revolutionary ideas revolving around cloud services, names like OnLive are bent on providing gaming services to all the people who’d rather play Crysis 2 on the internet than to play it on their low- end system that can hardly support Dave 2 graphics. OnLive is

ENJOY THE FULL ARTICLE!

Cloud TV may replace Local TV altogether…

It’s True, Cloud TV will most likely replace Local TV altogether ‘Internet TV’ and ‘3D TV’ were the most searched terms of the entertainment genre for year 2010. Service providing has reached new levels since the advent of cloud computing. Now, experience games, applications and much more over the internet regardless of the device you use. Let it be an iPad or a laptop or a low end personal computer, now all you require is a browser and an internet connection to get applications, games and TV on your computer. The concept of cloud TV is different from web television.

ENJOY THE FULL ARTICLE!

GigaSpaces’ and Yazino’s Visionary Technology Take Social Gaming to the Next Level GigaSpaces eXtreme Application Platform supports Yazino’s proprietary technology with high-throughput and high performance on a Cloud-Data Center Hybrid Infrastructure. New York & London, December 7, 2010 – GigaSpaces Technologies, a leading provider of a new generation of application platforms for Java and .Net environments, has provided Yazino, a massively multiplayer online casino, the application infrastructure used to build the first cloud-based, social casino platform. Yazino is using GigaSpaces’ eXtreme Application Platform (XAP) to scale on demand while reducing costs and speeding time to market. “As a social gaming

ENJOY THE FULL ARTICLE!

Cloud Gaming: An easier and effective method for gamers? Ever thought of playing Call of Duty 4 on your iPad? Seems exciting doesn’t it? Running Need for Speed shift on your low-end machine can be a stimulating thought for most gamers. With the revolution of cloud computing, where everything you need is hosted on the web, cloud gaming has the potential of taking the gaming world by storm. Cloud gaming is a variation of online gaming in which games are directly streamed onto a computer. The game itself resides on a server provider’s computer and a client helps the streaming

ENJOY THE FULL ARTICLE!

OnLive® Cloud Game System Available Dec 2nd for $99

Launch Marks the Dawn of the Cloud Gaming Era for the Living Room Palo Alto, Calif. — November 18, 2010 — OnLive, Inc., the pioneer of on-demand, instant-play video games, today announced that the OnLive® Game System is available for pre-order, with delivery starting December 2, 2010. Available in limited quantities, the OnLive Game System includes the OnLive MicroConsole™ TV adapter and OnLive Wireless Controller. As a special holiday promotion, the company is offering a bundle of the OnLive Game System along with any OnLive game for free* (worth up to $49.99)—for only $99**. The OnLive Game System delivers instant-play,

ENJOY THE FULL ARTICLE!

Cloud Computing and The Movie Industry There is no denying that Cloud Computing and the movie industry will be big business.  CloudTweaks has already delved into Cloud Gaming as well as Cloud TV over the past number of months.  We’d like to now focus our attention toward the Cloud Motion Picture Industry. We have come across a cloud computing provider called Cerelink that provides private clouds for the movie industry. They have already worked out a deal to do a multi-year agreement to use on-demand, ‘elastic cloud computing’ to render DreamWorks Animation motion picture projects. Shrek Forever After and How

ENJOY THE FULL ARTICLE!

Steve Ballmer excited about Xbox Kinect in the cloud Microsoft’s CEO Steve Ballmer admits that Kinect for Xbox 360 is the device that he is most keen on as the company looks to the future of computing in the cloud. Ballmer was speaking about the importance of cloud computing at the London School of Economics, and he explained that it was neither tablets nor smartphones that most energised him. “The device that I’m most keen on…is the next generation of the Xbox 360,” Ballmer said, before a video showing off the forthcoming motion sensor technology. Processing me “It is a

ENJOY THE FULL ARTICLE!



Page 5 of 6« Most Recent...456